stellaris do hive minds need amenities. Objulen. stellaris do hive minds need amenities

 
 Objulenstellaris do hive minds need amenities  Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics

[9] Or hive mind pops can produce 0. Fluffy-Tanuki • Agrarian Idyll • 10 mo. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. I don't know about normal empires, but I did math for Hive Minds back in 3. It doesn't make any sense for them to have ethic attraction because. Raneknug • 1 yr. Lets dive in!Chapters:0:00 Intro0:10 F tier2:48 C tier5:14 B ti. And last but not least: Hiveminds have terrible civics. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. ago. None. If they are hive pops of another empire, they can be used in jobs. Now if they intentionally banned this form of data sharing among machines to preserve individuality. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Related Topics. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. None. A big nerf on Maintenance jobs right at the start of 2. for the Win in a Galaxy not so far away (it will be HUGE). That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. 83 and 11. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. Same with hive mind pops in hive minds. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. In theory a hive mind could totaly intergrate into sociaty. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. Well, in that case, the current system makes sense. Blue ones that increase habitability will let you hit 100% habitability on all worlds. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. But with a Synapse Node built on the Hive World, which you should do anyway, the Hive World would have 18. Sep 30, 2020. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. 49 to 5. Personally I'd rate the Precursors as follows:and cuts out trade value means that power players can outperform any hivemind player if they have a well polished strategy. ago. Azi_Dahaka12th Dec 7, 2018 @. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Machine Intelligences have a better selection than Hive Minds do. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which has. Specifically, you need the 'Genetic Resequencing' tech that the 'Evolutionary Mastery' Ascension Perk unlocks, so depending on your amount of Society Research, even after getting the AP, you still might be a few years away from removing (or adding, if you are the Hive) the 'Hive Minded' trait, so keep that in mind when you try to save them. Without me they are a bunch or disparate limbs flailing against each other. Your drones will never be as efficient as worker or. Nuts and bolts for repairs. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. Any help is appreciated. I've been playing as a Hive Mind since 1. ago. your machine pops need amenities because for them the amenities are spare parts. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Really really bad. In later stages your global growth will be faster than one planet. This will make amenities production more efficient in early game - Build Autochton monuments. Also the Ascetic Civic we will take reduces pop amenity usage. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. ago. Hive Minds in Stellaris are supposed to be "natural", or at. Man, the Hive Minds can use a big overhaul. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Maintenance drone gives +4 amenities -- This feels really inefficient. 75 empire size. Hiveminds are really inefficient in producing amenities. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. The most you can do, if you go genetic. 0. Devouring Swarm is the best tech-setup of the Hive Mind. But those setups let you have food production worlds as mining worlds. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. 25 unity, depending on which way is easier. Allowing you spec more heavily into other buildings and districts. Hives, as organic pops, suffer all habitability penalties. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. Think of amenities in machine empires as unit maintenance. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. machines), just like a tradition shift. Start with technological accention, bio is the next two. Cybernetics has a really good trait for reducing the need for it to the point that. Main question is if I am able to vassalise people as a hive mind. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. I provide them a goal, a vision, a direction. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Hive minds are not bad. We want to have only enough of stay over 50% stability. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. Now the question is, on which kind of planets would I boost amenities with. Main question is if I am able to vassalise people as a hive mind. AI Empire’s don’t hate you for purging through displacement. Stellaris Real-time strategy Strategy video game Gaming. Reply Snorkle25. I keep only a few drones on amenities (just enough to keep me at 0) and let. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. It's not utopian abundance. Bum-Theory. Ultimately hive minds are just underbudget though. In that the 2nd is an abstract concept that doesn't necessarily have any relationship whatsoever with the first. Below are some basic analysis of the changed dynamics, and a few key tricks to consider. Due to the number of great edicts that exist now, Executive Vigor is a solid option. They generate more influence for faster system acquisition and do not waste alloy space on consumer goods . Let's assume a factions drones are super welcomed by other empires because they down have happiness. Which, like all other genocidal civics, is top tier. It is just that stellaris is still a game and need to have a pretence of balance. Business, Economics, and Finance. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. thank god you were a hive, -50% happiness is crippling for anyone else. Part 1: The Dynamics, They Are a Changin'. Allow you to stack up amenities quickly and easily. Another resource you won't need). Randh0m • 2 yr. Now, I do fine with less developed planets. With a hive mind, there's no equivalent. Now the question is, on which kind of planets would I boost amenities with either 1. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. Really really bad. Irrassian isn't even bad for hive minds though. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. 25 unity/pop, which will help a lot for hives. I feel like Hive Worlds got a big nerf with the changes to pop growth. Hive minds work for me, but machine pre-ftl is kind of gash. Hive minds are weaker than default or machine empires. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. Look at Traditions. ago. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. Hive minds need more flavor as they are currently lacking compared to machines and other empires. All robots have been networked into a hive mind of sorts and work together for the betterment of. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. • 1 yr. . Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. They're able to explode into the galaxy very quickly and establish a. Especially with good traits. ago. 2 per Job with the Versatility Tradition. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. But the hive mind has evolved to be alone and knows very little of conflict. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. That gives 334 and 134 months per additional pop or one pop every 27. Content is available under Attribution-ShareAlike 3. And the same is true for Machine Intelligences as well. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. It will create some Maintenance Drone jobs & they will produce amenities. Stellaris Real-time strategy Strategy video game Gaming. Ratio speaking. Stellaris' hive-mind are of the second variety. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. IIRC Hive Minds can also take the One Vision Ascension Perk. I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. They can not survive with others so they either evacuate or die under others or expatriate the original species. To be any good, however, these pops would have to produce some other resources or bonuses. Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. On a per-pop basis, standard empires are significantly more productive than gestalt consciousness empires in the mid-late game once they hit their post-scarcity economy. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. gestalts do not have factions, and thus, produce less unity. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. Devouring Swarm Hive Mind with Energy Issues. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. e. ago. Why hive-minds produce so much less unity than regular empires? Even if we forgot about ecumenopolises (but we don't), regular empires still produces more unity, and when empire gets bigger, the unity production also gets bigger, and all due to factions. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Best. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. I am playing a Hive Mind race so no consumer goods needed, not even for my food. Devouring Swarm is good, but thats it. It will create some Maintenance Drone jobs & they will produce amenities. Jump to latest Follow Reply. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. ago Maintenance Drones produce amenities, so yes. You just need to hit zero, although low positives is better than low negatives. Allow me to detail what my problem lies with. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Pops start to decline when a planet is 25% overcrowded. They are. , and gives more grow. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. Hive mind Adviser. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. bjamminloe Mar 27 @ 9:37am. Not really, no. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. I think both Hive Minds and MEs can gain a little there, but in different places. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Before, I could use Holotheaters to get +10 amenities per entertainer job. I think both Hive Minds and MEs can gain. spudwalt Voidborne • 2 yr. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. hive minds need some love with amenities. Think of the trope of creepy people “join us. Hive-minds have a bonus to pop growth. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Ascetic mitigates your needs by reducing amenity usage. Counterintuitive, but true. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. I build repair facilities, but it does not help. Hive minds have 1 very good civic in devouring swarm. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. Mar 6, 2019. Not only that, it reduces your drones’ need for amenities. I am the brain that controls them. I specifically tried to give hive minds a niche, which doesn't mean everything is easier. Hive minds have 1 very good civic in devouring swarm. Does it fight back; pre-ftl civs dont spawn defense armies any more. As a driven assimilator, you will not be able to assimilate hiveminds. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. It makes it a lot easier to colonize worlds with low habitability. You will basically never run out of maintenance drone job positions. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Otherwise, have fun, it's pretty much easy mode. Machine empires already have +50 Energy output day 1. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones). The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. PROS. Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Really bad unity and amenities. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. It looks pretty weird to have humanoids walking around an eldritch planet lol. Share. Another way to think of a hive mind might be that you have a species of. Bum-Theory. More on Ascetic later. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. . Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. I recommend checking out his suggestion. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. The key attraction of hive minds at that stage of the game is simply having more pops in. 1 Answer. This is -. " This. This goes double for Hive minds and Machine Empires. 1 Answer. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. It takes several times the number of jobs to produce the same number of amenities. 8 free (compared to 20. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Artistic-Side-3896 • 2 yr. Justification: This already will result 0. And regardless, they will produce unity that you will need to keep up your traditions. They act like Xenomorphs. Thanks goodness, hivemind habitats are a lot better than those of regular empires. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This suggestion would actually be. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. As the fans need to slow down, lest they damage their ships' priceless collectible. There is a difference between "cut off from hive mind" and "over admin cap". But if building your Hivemind for next time, Empath works well if you want to play nice with others. do not produce faction unity). As a gestalt I am not able to have high population planets without wasting building slots for Amenities and Crime. Now the question is, on which kind of planets would I boost amenities with. Hive Minds for some reason seem always have strong fleets. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. What rights can be selected depends on whether the species is the main. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. "One Hive. Is there a good way to boost. They also don't use the happiness mechanic (except Rogue Servitors. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. Potato Soup. The hive mind remains intact. Methone. Content is available under Attribution-ShareAlike 3. But the most powerful is using a governor. 5 came out and war has become increasingly burdensome as the game goes on. For Hive Minds, when you need amenities you can either employee Maintenance Drones which are just clerks but even worse, or you can use a building slot to make the Unity building which also grants amenities. I just ignored it because I thought it might be some leftover from a conquest. Content is available under Attribution-ShareAlike 3. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. Machine empires are a different story, but the biological Hive Minds are kinda bad. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. r/Stellaris • Hive minds should have ethics. It could also have other flavor differences, like some buildings having different names and some aspects simply. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). The destructive Tyranids from the Warhammer 40,000 setting are a hive mind. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Second, hive minds are always limited in their workforce efficiency by the need for amenities. TheMoe. Organic hivemineds are too bad. . One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Also you can use the "city district" to get more maintenance drones. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. #1. But the hive mind has evolved to be alone and knows very little of conflict. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. The reduced amenities is a nice bonus. 20. Hive Minds are. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. ago. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. #8. #2. But the higher tiers of that event chain cause a penalty to sublight ship speed. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. That is weak for a Hive Mind already, a default empire would top those numbers. 1 Amenity needed per Robot Population. They didn't have the ethic attraction boost and instead had more unity. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. Stellaris hive minds are a Gestalt Consciousness. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. While amenities are a large COST, they are not a large ISSUE. Or a ring-world later on. 49 to 5. Giving housing, and some amenities. . ago And the same is true for Machine Intelligences as well. when Stellaris is a. Just use. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. the mindless drones would have. This does, in fact, make them plural, rather than singular. 407K subscribers in the Stellaris community. No trade value means to free currency. . Each livestock should be producing about +3 food. No trade value means to free currency. 0 with +/- stat modifier government types, the most "wild" of them just being having an extra big flagship, and now we have civics as crazy as this. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. But it is theoratic possible. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. However, if the amenities deficit is small you're often better off just eating the penalty. Next! 3. Democratic Monarchy. . You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. You can pretty much push every resolution to max because most bonuses (such as. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). Charismatic is a strong trait if you still have problem with amenities (which I usually do). Which gets smaller the more techs/traditions you research. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. • 1 yr. (Unless they've reworded it in 3. And the most important thing: maintenance drones are bad. . Somewhere along the way I picked up a small 3. Hive minds for me a pure biomass. When I look at what is the most viable in the game, I primarily look at how efficient every available tool to. Machines are stronger the less habitable planets you play on. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game.